Hey this is a great game! I am so pleased to see an English language edition. I have a question: the skills section does not list detection skills such as spot hidden, perception, listen, etc. Is this an intentional omission? If so, how to player-characters detect hidden or obscure clues? Does the Hierophant just give them those clues by fiat? Also wondering: do Hit Points and Sanity Points recover?
Apparently, 3 years ago, a translation was in progress. Any news on that, perhaps? That would certainly generate more interest in this project. I guess it could be done by machine translation as well. Online tools like DeepL are producing quite decent results, and any errors could be corrected manually.
Hello, Sorgur! I started translating it, but I had some problems and stopped the translation. With your comment, I’m motivated to keep translating!
Thanks for the interest in Chamado dos Abissais!
Neat! In fact, I just tried to translate some parts of it (using DeepL and Yandex), and the results appeared to be pretty decent and comprehensible. However, a proper translation would definitely require some actual supervision from the original creator. Well, thanks in advance, and best of Luck!
Hello! While I eagerly await the English version, I put the Portuguese version through Google Translate so I could give the game a read. Some observations:
There do not appear to be any rules for healing from physical injuries or recovering lost sanity points.
The ever-popular 'Spot Hidden' skill does not appear to be present.
There is no rule for how to engage in an opposed skill contest (for example: my investigator tries to notice the cultist sneaking up behind him, or my investigator tries to dodge the swing of a cultist's machete blow).
These are just some observations as I read the document. I am looking forward to the English version!
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Hey this is a great game! I am so pleased to see an English language edition. I have a question: the skills section does not list detection skills such as spot hidden, perception, listen, etc. Is this an intentional omission? If so, how to player-characters detect hidden or obscure clues? Does the Hierophant just give them those clues by fiat? Also wondering: do Hit Points and Sanity Points recover?
Apparently, 3 years ago, a translation was in progress. Any news on that, perhaps? That would certainly generate more interest in this project. I guess it could be done by machine translation as well. Online tools like DeepL are producing quite decent results, and any errors could be corrected manually.
Hello, Sorgur! I started translating it, but I had some problems and stopped the translation. With your comment, I’m motivated to keep translating! Thanks for the interest in Chamado dos Abissais!
Neat! In fact, I just tried to translate some parts of it (using DeepL and Yandex), and the results appeared to be pretty decent and comprehensible. However, a proper translation would definitely require some actual supervision from the original creator. Well, thanks in advance, and best of Luck!
I just published the english version today. I hope you like it!
Wow, thanks a lot! I really hope it’ll get more attention with this translation.
Hello! While I eagerly await the English version, I put the Portuguese version through Google Translate so I could give the game a read. Some observations:
There do not appear to be any rules for healing from physical injuries or recovering lost sanity points.
The ever-popular 'Spot Hidden' skill does not appear to be present.
There is no rule for how to engage in an opposed skill contest (for example: my investigator tries to notice the cultist sneaking up behind him, or my investigator tries to dodge the swing of a cultist's machete blow).
These are just some observations as I read the document. I am looking forward to the English version!
Cheers and best,
Brian C.
Is there an English language version of this fine game?
Existe uma versão em inglês deste belo jogo?
Thank you/Obrigada,
Brian C.
Not yet, but I intend to publish it next month. Thank you for your comment!
Wonderful! I will be on the lookout for the English language version.
Hello, Mograg. I am profoundly sorry for being so late, but today I published the English version. I hope you like it!